Mar 17, 2008, 05:46 PM // 17:46
|
#21
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
Quote:
Originally Posted by HyperblastGrind
Yeah, no kidding...
First of all, "dood", perhaps you should work on your grammar. It's obvious you need a serious dose of maturity. It's too bad there's not a pill for that in this world.
|
I dont kno ur understanding of maturity dood, besides u shud lern som internets language dood, ye.
U should understand one thing when playing any online game: the balancing must be made, always, RI got alredy buffed but was way too powerful for what it did, they toned it down, they did a right thing, its still useable but its more balnced now, and same goes for M-Blast.
When ur entire party gets prety much Instawiped (well not rly, but still the damage is tough on monks energy) and there is no stop to that thanks to isane ammounts of energy they were getting back, IT WAS NOT GOOD, It was damaging on the game so they have done the right thing, but its not the point.
The point is how wrong and funny this moan looks and how bad it makes u look, again, if u cant make up anything new then u fail not to mention how irrelevant that update was ur favorite skill.
But whats the point to tell u something that u will never understand? I dunno but:
best/most effective/powerful <--- Always cryes for a nerf.
~Super Igor ~
|
|
|
Mar 17, 2008, 06:04 PM // 18:04
|
#22
|
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
|
Quote:
Originally Posted by Shuuda
"Learn to adept"
I believe that is what is said by PvEr to PvP who want skill balances. Prehaps PvErs should take your own adivce. Ironic is it not?
|
Problem comes when you are facing forty five nukers in HM and are getting pelted for AoE damage in PvE... and only a limited number of nukers in PvP... get it? There are level thirty enemy in HM in PvE and only level twenty in PvP.
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills. I would like both sides of the game to be nice and even and not hampered by the other one.
|
|
|
Mar 17, 2008, 06:26 PM // 18:26
|
#23
|
Desert Nomad
Join Date: Apr 2006
Profession: W/
|
Quote:
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills.
|
GW:EN skills aren't separate though, there are just skills that you can't put on a PvP character. Same goes for Factions and Nightfall. The rest of the skills introduced in those three games are still subject to the same bogus "balances".
Like I said before, it's part of the core mechanics that have been in place since the beginning. It's way too late to change something that's part of the very foundation of the game mechanics. It's just more noticeable now than it used to be, I think, because there are so many skills now.
Quote:
I dont kno ur understanding of maturity dood
|
I'm not going to argue with you about it, I'm just going to put you on /ignore, but part of the whole "maturity" thing comes down to showing a little respect for the people around you. If you're too lazy to actually communicate like a thoughtful human being, it's not unfair for people to assume you're not one, and it's not unfair for them to refuse to deal with you if you're not going to be thoughtful.
Learn to communicate respectably and maybe you'll see people giving you a little more respect.
Last edited by Ctb; Mar 17, 2008 at 06:32 PM // 18:32..
|
|
|
Mar 17, 2008, 06:44 PM // 18:44
|
#24
|
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
|
Hmmmm. It sounds like he is just a hardcore PvE player who is like zomg rodgorts nerfed /slitwrists. Watch/Play some PvP you will learn why things get nerfed.
All you are doing is QQ. You say maturity then you QQ. Please.....
Not that hard to make a new fire build. If you cant go to PvX.
Wat else can I say. I know there is something I'm forgetting.
O Mind Blast>Dual Attune and there are so many other aoe spells that are still great in fire. Searing Flames/Glowing Gaze/Liquid Flame/Searing Heat/Fire Attune/Heal skill(aura of resto or glyph of resto)/Res/Optional There is a perfectly fine build there
Edit: This is to all the people who said you should learn to "speak internet"
Leet-Speak is against the terms. Read rules before posting things that aren't ledgible. We shouldn't have to try and make out what you are saying. It is one thing to make typos. It is another to be so lazy you type u instead of you.
Last edited by Songbringer; Mar 17, 2008 at 06:48 PM // 18:48..
|
|
|
Mar 17, 2008, 06:44 PM // 18:44
|
#25
|
Desert Nomad
Join Date: Feb 2006
Location: Redmond
|
Quote:
Originally Posted by The Way Out
Problem comes when you are facing forty five nukers in HM and are getting pelted for AoE damage in PvE... and only a limited number of nukers in PvP... get it? There are level thirty enemy in HM in PvE and only level twenty in PvP.
I agree that PvP needs the constant skill balancing, however, they should separate the skills like they do with the EotN skills. I would like both sides of the game to be nice and even and not hampered by the other one.
|
QFT
As a player with 2 PvE mesmers, I can fully understand the frustration of having your viable and "not-so-overpowering-in-PvE" builds nerfed to oblivion due to PvP balances. Anyone here thinks mesmer is the most powerful class in PvE? Yet we do get alot of nerfs for the mesmers due to PvP.
The reason why there is such a disparity is because PvP and PvE are too DIFFERENT! This is also why I dont care much for people who complain that using SoI+PvE skill is wrong for the PvE mesmers since PvE mesmers are long overdue for a buff anyway.
|
|
|
Mar 17, 2008, 06:47 PM // 18:47
|
#26
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
Quote:
Originally Posted by holymasamune
So after looking through most of Riverside, Sardelac, and Campfire, I noticed that a good 80% of the community is either crying about how Anet favors PvP more than PvE, how Anet loves to nerf everything, and how Anet doesn't care about the casual gamer.
I did a brief count of the number of buffs/nerfs this last update. 19 nerfs. 38 buffs. The rest were drastic skill changes that can't be easily categorized into either buff or nerf. Why do people only focus on the nerfs to these skills, and not the buffs? There are clearly twice as many buffs as nerfs in this update, but yet the focus is still on the relatively few nerfs.
Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones).
Third, about Anet not caring about the casual gamer and only pleasing the elite. Almost every guru poster likes to keep at the tip of their tongue "why can't (insert group of people) adapt? Why must PvPers ask for nerfs when they can just 'counter' it?" So the question is, when some of your skills get nerfed, why can't you adapt? Casual gamers love to test out new skill combinations, even if it means they're running a suboptimal build. Nerfing some skills and buffing others just means it gives casual gamers more things to play around with. For example, lions comfort, which used to be fairly popular amongst casual players but is in reality not very efficient now just got a huge buff. It's a great thing to nerf some more popular templates and buff some unused ones to create diversity and to not stick with the same cookie-cutter stuff we've had.
|
Holymasamune's Thread owns this one.
|
|
|
Mar 17, 2008, 06:52 PM // 18:52
|
#27
|
Frost Gate Guardian
Join Date: Feb 2008
Guild: The Ninth Legion [TNL]
Profession: E/
|
The problem here is that when a skill is OP in PvP, they just change it, yet when a skill is changed in PvE they say "get over it". It would be perfectly viable to have a functional PvP system without having any skill "balances" at all - if PvPers are capable of creating builds to take advantage of new buffs/nerfs, surely they are capable of creating a builds to counteract the current "flavour of the month" without Izzy having to resort to changing skills to appease the QQers.
However, there are too many high profile PvPers who QQ constantly about "flavour of the month" builds for Anet to do anything but cave and "rebalance". I'd say it annoys me but I've been running a cookie-cutter SF build for months and very very rarely change (I find it more challenging taking your current build and trying to make it work than creating a new build that will work), but I can see why the majority of PvEers get so annoyed by it.
EDIT: I looked through the last update at the time of that post, I wouldn't consider removing the long aftercast on a skill a buff.
|
|
|
Mar 17, 2008, 06:52 PM // 18:52
|
#28
|
Desert Nomad
Join Date: Feb 2006
Location: Redmond
|
Quote:
Originally Posted by Shuuda
Holymasamune's Thread owns this one.
|
I adapted my mesmers for PvE alright. Thank you PvE skills!
|
|
|
Mar 17, 2008, 07:03 PM // 19:03
|
#29
|
Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
|
Quote:
Originally Posted by Talarian
The problem here is that when a skill is OP in PvP, they just change it, yet when a skill is changed in PvE they say "get over it". It would be perfectly viable to have a functional PvP system without having any skill "balances" at all - if PvPers are capable of creating builds to take advantage of new buffs/nerfs, surely they are capable of creating a builds to counteract the current "flavour of the month" without Izzy having to resort to changing skills to appease the QQers.
However, there are too many high profile PvPers who QQ constantly about "flavour of the month" builds for Anet to do anything but cave and "rebalance". I'd say it annoys me but I've been running a cookie-cutter SF build for months and very very rarely change (I find it more challenging taking your current build and trying to make it work than creating a new build that will work), but I can see why the majority of PvEers get so annoyed by it.
EDIT: I looked through the last update at the time of that post, I wouldn't consider removing the long aftercast on a skill a buff.
|
That's exactly the point!!!
|
|
|
Mar 17, 2008, 07:12 PM // 19:12
|
#30
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
Quote:
Originally Posted by DarkSpirit
I adapted my mesmers for PvE alright. Thank you PvE skills!
|
tsk.... how sad. Your PROUD of that? Considering the reliance on such skills proves how much you fail at adapting.
Last edited by Shuuda; Mar 17, 2008 at 07:16 PM // 19:16..
|
|
|
Mar 17, 2008, 07:21 PM // 19:21
|
#31
|
Krytan Explorer
|
Quote:
Originally Posted by Shuuda
tsk.... how sad. Your PROUD of that? Considering the reliance on such skills proves how much you fail at adapting.
|
He/she is proud of their outstanding ability to /fail.
|
|
|
Mar 17, 2008, 07:21 PM // 19:21
|
#32
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Ah come on Shuuda, you can't blame a person for using something known to be good. Lord knows Intensity feels right at home on my Sliver build.
On topic:
PvE: Moebius-Blossom still untouched. No whining from me.
PvP: ZOMG Siphon Speed oh wait I got over it already.
|
|
|
Mar 17, 2008, 07:24 PM // 19:24
|
#33
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
Quote:
Originally Posted by Bobby2
Ah come on Shuuda, you can't blame a person for using something known to be good. Lord knows Intensity feels right at home on my Sliver build.
On topic:
PvE: Moebius-Blossom still untouched. No whining from me.
PvP: ZOMG Siphon Speed oh wait I got over it already.
|
Prehaps, but the fact he calls it adapting is what is sad, since he isn't, he's relying on Handouts from A-nets (Which were made to appease the bad players)
|
|
|
Mar 17, 2008, 07:25 PM // 19:25
|
#34
|
Frost Gate Guardian
Join Date: Jan 2006
Location: California
Guild: TTP
Profession: R/E
|
Quote:
Originally Posted by Super Igor
Calm down dood,
RI was nerfed for a reason, to understand it u should play moar of PvP,
And what if ur build got nerfed? Invent another build, Eles have plenty of them, and dont get pissed off so much, dont fail.
~Super Igor ~
|
*shakes head* ok Why should PvE always be balanced for PvP?
There really should be a separate server and skills for PvP.
moar = more
u= you
ur =your
Is that right?
|
|
|
Mar 17, 2008, 07:26 PM // 19:26
|
#35
|
Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
|
The real question is whether something is nerfed because it's overused or if it's nerfed because the elite players are QQing again. If it's the former, nothing wrong with a nerf. If it's the latter, let 'em QQ.
|
|
|
Mar 17, 2008, 07:32 PM // 19:32
|
#36
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
Quote:
Originally Posted by Randvek
The real question is whether something is nerfed because it's overused or if it's nerfed because the elite players are QQing again. If it's the former, nothing wrong with a nerf. If it's the latter, let 'em QQ.
|
Sigh..... things don't get nerfed simple because people QQ, (although mass complaints is normally an indication of a skill being problematic) Izzy and someothers would look at the meta-game to see if something stands out as being Overpowered.
And I must ask, if you don't have a clue about why or how skill balances are made, then please don't post shit about it, it's just common sense. That's why PvErs never get a voice in balance issues, they're ignorant for the most part. (it's not opinion, it's fact.)
|
|
|
Mar 17, 2008, 07:32 PM // 19:32
|
#37
|
Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
|
Quote:
Originally Posted by Shuuda
tsk.... how sad. Your PROUD of that? Considering the reliance on such skills proves how much you fail at adapting.
|
I do see why its "failling" to use PvE skills ? Some of them are staple on my bar, others i use depending on where i"m killing. Drunken master is way better then any ranger speed boost skill, so why not use it ?
Adapt: change to meet requirements: to change something to suit different conditions or a different purpose, or be changed in this way.
P.S. I dont consider Ursan a way to adapt. But thats just my humble opinion
|
|
|
Mar 17, 2008, 07:34 PM // 19:34
|
#38
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: GvG go go!
Guild: Fail Less [noU]
Profession: R/Mo
|
rodgorts wasn't just imbalanced in PvP, it was too powerful in PvE as well. End of story. Furthermore, skills need to be balanced for PvE so that when a person chooses to play a particular class (that isn't a button mashing fire ele), they should be able to have an equal opportunity to enjoy the game and get into cooperative groups and not be overlooked simply because they can't spam a skill bar like mind blast rodgorts. If something is imbalanced, PvE'ers obviously aren't going to complain about it since it isn't affecting them directly (like it does a PvP'er). That doesn't mean the skill is balanced though.
And finally to address the whole 'casual gamer' thingy...the instant you register to a site like GW guru, you wave your rights as a casual gamer. You may not be a 'hardcore gamer', but you are no longer casual.
|
|
|
Mar 17, 2008, 07:38 PM // 19:38
|
#39
|
Frost Gate Guardian
Join Date: Feb 2008
Guild: The Ninth Legion [TNL]
Profession: E/
|
So Shuuda, do you not think that there are enough skills now that ANY skill can be counteracted by the right combination of team skills? From the original Prophecies box art: "Combine skills from two professions, link them yourself or chain them with a teammate's skills to devastate your enemies" I refuse to believe that a skill can be so OP (in PvP) that there is no way to counter it.
I also present the argument that meta-game problems we are seeing now with overused skills are a result of conditioning over the years to look at the skill changes and utilise buffs, with everyone coming to the same conclusion. No skill changes = no overuse of certain skills = no need for balancing.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:49 AM // 07:49.
|